style: 添加预设样式
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<style>
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#particle-network-container {
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width: 100%; height: 100%; background: #111; /* 深色背景 */
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overflow: hidden; position: relative;
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}
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#particle-canvas { display: block; position: absolute; top: 0; left: 0; }
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</style>
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<div id="particle-network-container">
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<canvas id="particle-canvas"></canvas>
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</div>
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<script>
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(function() {
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const canvas = document.getElementById('particle-canvas');
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const layerElement = canvas.closest('.terminal-custom-html-layer') || canvas.parentElement; // Fallback to parentElement if not in specific terminal
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if (!canvas || !layerElement) return;
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const ctx = canvas.getContext('2d');
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let width, height, particles = [];
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const particleCount = 80;
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const maxDistance = 100; // 最大连线距离
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const particleSpeed = 0.5;
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const particleColor = "rgba(173, 216, 230, 0.7)"; // 淡蓝色粒子
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const lineColor = "rgba(173, 216, 230, 0.2)"; // 淡蓝色连线
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class Particle {
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constructor() {
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this.x = Math.random() * width;
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this.y = Math.random() * height;
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this.vx = (Math.random() - 0.5) * particleSpeed * 2;
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this.vy = (Math.random() - 0.5) * particleSpeed * 2;
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this.radius = Math.random() * 2 + 1;
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}
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update() {
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this.x += this.vx;
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this.y += this.vy;
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if (this.x < 0 || this.x > width) this.vx *= -1;
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if (this.y < 0 || this.y > height) this.vy *= -1;
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
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ctx.fillStyle = particleColor;
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ctx.fill();
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}
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}
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function init() {
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width = layerElement.offsetWidth;
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height = layerElement.offsetHeight;
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canvas.width = width;
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canvas.height = height;
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particles = [];
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for (let i = 0; i < particleCount; i++) {
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particles.push(new Particle());
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}
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}
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function connectParticles() {
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x;
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const dy = particles[i].y - particles[j].y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < maxDistance) {
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ctx.beginPath();
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.strokeStyle = lineColor;
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// 线条透明度随距离变化
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ctx.globalAlpha = 1 - (distance / maxDistance);
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ctx.stroke();
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ctx.globalAlpha = 1; // Reset globalAlpha
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}
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}
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}
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}
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let animationFrameId;
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function animate() {
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ctx.clearRect(0, 0, width, height);
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particles.forEach(p => {
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p.update();
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p.draw();
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});
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connectParticles();
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animationFrameId = requestAnimationFrame(animate);
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}
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// Debounce resize function
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let resizeTimeout;
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function onResize() {
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clearTimeout(resizeTimeout);
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resizeTimeout = setTimeout(() => {
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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}
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init();
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animate();
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}, 250);
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}
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// Initialize and start animation
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init();
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animate();
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// Listen for resize events to reinitialize
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window.addEventListener('resize', onResize);
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// Cleanup function for potential hot-reloading or component unmount
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canvas.cleanup = function() {
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if (animationFrameId) {
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cancelAnimationFrame(animationFrameId);
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}
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window.removeEventListener('resize', onResize);
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console.log("Particle network cleaned up");
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};
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})();
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</script>
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