Files
nexus-terminal/packages/backend/html-presets/粒子连接网络.html
T
2025-05-27 21:36:06 +08:00

122 lines
3.9 KiB
HTML

<style>
#particle-network-container {
width: 100%; height: 100%; background: #111; /* 深色背景 */
overflow: hidden; position: relative;
}
#particle-canvas { display: block; position: absolute; top: 0; left: 0; }
</style>
<div id="particle-network-container">
<canvas id="particle-canvas"></canvas>
</div>
<script>
(function() {
const canvas = document.getElementById('particle-canvas');
const layerElement = canvas.closest('.terminal-custom-html-layer') || canvas.parentElement; // Fallback to parentElement if not in specific terminal
if (!canvas || !layerElement) return;
const ctx = canvas.getContext('2d');
let width, height, particles = [];
const particleCount = 80;
const maxDistance = 100; // 最大连线距离
const particleSpeed = 0.5;
const particleColor = "rgba(173, 216, 230, 0.7)"; // 淡蓝色粒子
const lineColor = "rgba(173, 216, 230, 0.2)"; // 淡蓝色连线
class Particle {
constructor() {
this.x = Math.random() * width;
this.y = Math.random() * height;
this.vx = (Math.random() - 0.5) * particleSpeed * 2;
this.vy = (Math.random() - 0.5) * particleSpeed * 2;
this.radius = Math.random() * 2 + 1;
}
update() {
this.x += this.vx;
this.y += this.vy;
if (this.x < 0 || this.x > width) this.vx *= -1;
if (this.y < 0 || this.y > height) this.vy *= -1;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.fillStyle = particleColor;
ctx.fill();
}
}
function init() {
width = layerElement.offsetWidth;
height = layerElement.offsetHeight;
canvas.width = width;
canvas.height = height;
particles = [];
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
}
function connectParticles() {
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const dx = particles[i].x - particles[j].x;
const dy = particles[i].y - particles[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < maxDistance) {
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.strokeStyle = lineColor;
// 线条透明度随距离变化
ctx.globalAlpha = 1 - (distance / maxDistance);
ctx.stroke();
ctx.globalAlpha = 1; // Reset globalAlpha
}
}
}
}
let animationFrameId;
function animate() {
ctx.clearRect(0, 0, width, height);
particles.forEach(p => {
p.update();
p.draw();
});
connectParticles();
animationFrameId = requestAnimationFrame(animate);
}
// Debounce resize function
let resizeTimeout;
function onResize() {
clearTimeout(resizeTimeout);
resizeTimeout = setTimeout(() => {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
}
init();
animate();
}, 250);
}
// Initialize and start animation
init();
animate();
// Listen for resize events to reinitialize
window.addEventListener('resize', onResize);
// Cleanup function for potential hot-reloading or component unmount
canvas.cleanup = function() {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
}
window.removeEventListener('resize', onResize);
console.log("Particle network cleaned up");
};
})();
</script>