refactor: 重构前端
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@@ -1,4 +1,4 @@
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import { Client, SFTPWrapper, Stats } from 'ssh2';
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import { Client, SFTPWrapper, Stats, WriteStream } from 'ssh2'; // Import WriteStream
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import { WebSocket } from 'ws';
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import { ClientState } from '../websocket'; // 导入统一的 ClientState
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@@ -37,11 +37,22 @@ interface NetworkStats {
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const DEFAULT_POLLING_INTERVAL = 1000;
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const previousNetStats = new Map<string, { rx: number, tx: number, timestamp: number }>();
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// Interface for tracking active uploads
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interface ActiveUpload {
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remotePath: string;
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totalSize: number;
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bytesWritten: number;
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stream: WriteStream;
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sessionId: string; // Link back to the session for cleanup
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}
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export class SftpService {
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private clientStates: Map<string, ClientState>; // 使用导入的 ClientState
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private activeUploads: Map<string, ActiveUpload>; // Map<uploadId, ActiveUpload>
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constructor(clientStates: Map<string, ClientState>) {
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this.clientStates = clientStates;
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this.activeUploads = new Map(); // Initialize the map
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}
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/**
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@@ -98,6 +109,13 @@ export class SftpService {
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state.sftp.end();
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state.sftp = undefined;
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}
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// Also clean up any active uploads associated with this session
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this.activeUploads.forEach((upload, uploadId) => {
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if (upload.sessionId === sessionId) {
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console.warn(`[SFTP] Cleaning up active upload ${uploadId} for session ${sessionId} due to SFTP session cleanup.`);
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this.cancelUploadInternal(uploadId, 'SFTP session ended'); // Internal cancel without sending message
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}
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});
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}
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// --- SFTP 操作方法 ---
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@@ -368,4 +386,208 @@ export class SftpService {
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// async uploadFile(...)
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// async downloadFile(...)
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/** 获取路径的绝对表示 */
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async realpath(sessionId: string, path: string, requestId: string): Promise<void> {
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const state = this.clientStates.get(sessionId);
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if (!state || !state.sftp) {
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console.warn(`[SFTP] SFTP 未准备好,无法在 ${sessionId} 上执行 realpath (ID: ${requestId})`);
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state?.ws.send(JSON.stringify({ type: 'sftp:realpath:error', path: path, payload: 'SFTP 会话未就绪', requestId: requestId }));
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return;
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}
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console.debug(`[SFTP ${sessionId}] Received realpath request for ${path} (ID: ${requestId})`);
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try {
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state.sftp.realpath(path, (err, absPath) => {
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if (err) {
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console.error(`[SFTP ${sessionId}] realpath ${path} failed (ID: ${requestId}):`, err);
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state.ws.send(JSON.stringify({ type: 'sftp:realpath:error', path: path, payload: `获取绝对路径失败: ${err.message}`, requestId: requestId }));
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} else {
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console.log(`[SFTP ${sessionId}] realpath ${path} -> ${absPath} success (ID: ${requestId})`);
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// 在 payload 中同时发送请求的路径和绝对路径
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state.ws.send(JSON.stringify({ type: 'sftp:realpath:success', path: path, payload: { requestedPath: path, absolutePath: absPath }, requestId: requestId }));
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}
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});
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} catch (error: any) {
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console.error(`[SFTP ${sessionId}] realpath ${path} caught unexpected error (ID: ${requestId}):`, error);
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state.ws.send(JSON.stringify({ type: 'sftp:realpath:error', path: path, payload: `获取绝对路径时发生意外错误: ${error.message}`, requestId: requestId }));
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}
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}
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// --- File Upload Methods ---
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/** Start a new file upload */
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startUpload(sessionId: string, uploadId: string, remotePath: string, totalSize: number): void {
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const state = this.clientStates.get(sessionId);
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if (!state || !state.sftp) {
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console.warn(`[SFTP Upload ${uploadId}] SFTP not ready for session ${sessionId}.`);
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state?.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: 'SFTP 会话未就绪' } }));
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return;
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}
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if (this.activeUploads.has(uploadId)) {
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console.warn(`[SFTP Upload ${uploadId}] Upload already in progress for session ${sessionId}.`);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: 'Upload already started' } }));
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return;
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}
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console.log(`[SFTP Upload ${uploadId}] Starting upload for ${remotePath} (${totalSize} bytes) in session ${sessionId}`);
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try {
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const stream = state.sftp.createWriteStream(remotePath);
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const uploadState: ActiveUpload = {
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remotePath,
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totalSize,
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bytesWritten: 0,
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stream,
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sessionId,
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};
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this.activeUploads.set(uploadId, uploadState);
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stream.on('error', (err: Error) => {
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console.error(`[SFTP Upload ${uploadId}] Write stream error for ${remotePath}:`, err);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: `写入流错误: ${err.message}` } }));
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this.activeUploads.delete(uploadId); // Clean up state on error
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});
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stream.on('close', () => {
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// This 'close' event now primarily handles cleanup after the stream is fully closed.
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// The success message is sent earlier in handleUploadChunk.
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const finalState = this.activeUploads.get(uploadId);
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if (finalState) {
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// Check if bytes written match total size upon close, log warning if not (could indicate cancellation after success msg sent)
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if (finalState.bytesWritten !== finalState.totalSize) {
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console.warn(`[SFTP Upload ${uploadId}] Write stream closed for ${remotePath}, but written bytes (${finalState.bytesWritten}) != total size (${finalState.totalSize}). This might happen if cancelled after success message was sent.`);
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// Optionally send an error if this state is unexpected, but success might have already been sent.
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// state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: '文件大小不匹配或上传未完成' } }));
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} else {
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console.log(`[SFTP Upload ${uploadId}] Write stream closed successfully for ${remotePath}. State cleaned up.`);
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}
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this.activeUploads.delete(uploadId); // Clean up state when stream is closed
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} else {
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console.log(`[SFTP Upload ${uploadId}] Write stream closed for ${remotePath}, but upload state was already removed.`);
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}
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});
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stream.on('finish', () => {
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// The 'finish' event fires when stream.end() is called and all data has been flushed to the underlying system.
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// This might be a slightly earlier point than 'close'. Let's log it.
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console.log(`[SFTP Upload ${uploadId}] Write stream finished for ${remotePath}. Waiting for close.`);
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});
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// Notify client that we are ready for chunks
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state.ws.send(JSON.stringify({ type: 'sftp:upload:ready', payload: { uploadId } }));
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} catch (error: any) {
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console.error(`[SFTP Upload ${uploadId}] Error starting upload for ${remotePath}:`, error);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: `开始上传时出错: ${error.message}` } }));
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this.activeUploads.delete(uploadId); // Clean up if start failed
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}
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}
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/** Handle an incoming file chunk */
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handleUploadChunk(sessionId: string, uploadId: string, chunkIndex: number, dataBase64: string): void {
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const state = this.clientStates.get(sessionId);
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const uploadState = this.activeUploads.get(uploadId);
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if (!state || !state.sftp) {
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// Session or SFTP gone, can't process chunk. Upload might be cleaned up elsewhere.
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console.warn(`[SFTP Upload ${uploadId}] Received chunk ${chunkIndex}, but session ${sessionId} or SFTP is invalid.`);
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this.cancelUploadInternal(uploadId, 'Session or SFTP invalid');
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return;
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}
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if (!uploadState) {
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console.warn(`[SFTP Upload ${uploadId}] Received chunk ${chunkIndex}, but no active upload found.`);
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// Send error back to client? Might flood if many chunks arrive after cancellation.
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// state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: '无效的上传 ID 或上传已取消/完成' } }));
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return;
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}
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try {
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const chunkBuffer = Buffer.from(dataBase64, 'base64');
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// console.debug(`[SFTP Upload ${uploadId}] Writing chunk ${chunkIndex} (${chunkBuffer.length} bytes) to ${uploadState.remotePath}`);
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// Write the chunk. The 'drain' event is handled automatically by Node.js streams
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// if the write buffer is full. We just write.
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const writeSuccess = uploadState.stream.write(chunkBuffer, (err) => {
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if (err) {
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// This callback handles errors specifically related to *this* write operation.
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console.error(`[SFTP Upload ${uploadId}] Error writing chunk ${chunkIndex} to ${uploadState.remotePath}:`, err);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: `写入块 ${chunkIndex} 失败: ${err.message}` } }));
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// Consider cancelling the upload on write error
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this.cancelUploadInternal(uploadId, `Write error on chunk ${chunkIndex}`);
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}
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// else { console.debug(`[SFTP Upload ${uploadId}] Chunk ${chunkIndex} write callback success.`); }
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});
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if (!writeSuccess) {
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// This indicates the buffer is full and we should wait for 'drain'.
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// However, for simplicity in this WebSocket context, we might rely on TCP backpressure
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// or simply continue writing, letting the stream buffer handle it.
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// Adding explicit 'drain' handling can add complexity.
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console.warn(`[SFTP Upload ${uploadId}] Write stream buffer full after chunk ${chunkIndex}. Waiting for drain is recommended for large files/slow connections.`);
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}
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uploadState.bytesWritten += chunkBuffer.length;
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// Send progress (optional, consider throttling)
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// const progress = Math.round((uploadState.bytesWritten / uploadState.totalSize) * 100);
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// state.ws.send(JSON.stringify({ type: 'sftp:upload:progress', payload: { uploadId, progress } }));
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// Check if upload is complete
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if (uploadState.bytesWritten > uploadState.totalSize) {
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console.error(`[SFTP Upload ${uploadId}] Bytes written (${uploadState.bytesWritten}) exceeded total size (${uploadState.totalSize}) for ${uploadState.remotePath}.`);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: '写入字节数超过文件总大小' } }));
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this.cancelUploadInternal(uploadId, 'Bytes written exceeded total size');
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} else if (uploadState.bytesWritten === uploadState.totalSize) {
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console.log(`[SFTP Upload ${uploadId}] All bytes (${uploadState.bytesWritten}) received for ${uploadState.remotePath}. Sending success and ending stream.`);
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// Send success message IMMEDIATELY upon receiving the last expected byte
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state.ws.send(JSON.stringify({ type: 'sftp:upload:success', payload: { uploadId, remotePath: uploadState.remotePath } }));
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// Now end the stream. The 'close' event will handle cleanup.
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uploadState.stream.end();
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}
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} catch (error: any) {
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console.error(`[SFTP Upload ${uploadId}] Error handling chunk ${chunkIndex} for ${uploadState?.remotePath}:`, error);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: `处理块 ${chunkIndex} 时出错: ${error.message}` } }));
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this.cancelUploadInternal(uploadId, `Error handling chunk ${chunkIndex}`);
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}
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}
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/** Cancel an ongoing upload */
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cancelUpload(sessionId: string, uploadId: string): void {
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const state = this.clientStates.get(sessionId);
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const uploadState = this.activeUploads.get(uploadId);
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if (!state) {
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console.warn(`[SFTP Upload ${uploadId}] Request to cancel, but session ${sessionId} not found.`);
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// Can't send message back if session is gone
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this.cancelUploadInternal(uploadId, 'Session not found'); // Clean up if state exists
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return;
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}
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if (!uploadState) {
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console.warn(`[SFTP Upload ${uploadId}] Request to cancel, but no active upload found.`);
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state.ws.send(JSON.stringify({ type: 'sftp:upload:error', payload: { uploadId, message: '无效的上传 ID 或上传已取消/完成' } }));
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return;
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}
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console.log(`[SFTP Upload ${uploadId}] Cancelling upload for ${uploadState.remotePath}`);
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this.cancelUploadInternal(uploadId, 'User cancelled');
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state.ws.send(JSON.stringify({ type: 'sftp:upload:cancelled', payload: { uploadId } }));
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}
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/** Internal helper to clean up an upload */
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private cancelUploadInternal(uploadId: string, reason: string): void {
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const uploadState = this.activeUploads.get(uploadId);
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if (uploadState) {
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console.log(`[SFTP Upload ${uploadId}] Internal cancel (${reason}): Closing stream for ${uploadState.remotePath}`);
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// End the stream. The 'close' handler should ideally detect the size mismatch or see the state is gone.
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// Using destroy might be more immediate but could lead to unclosed file descriptors on the server in some cases.
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uploadState.stream.end(); // Gracefully try to end
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// uploadState.stream.destroy(); // More forceful, might be needed
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this.activeUploads.delete(uploadId);
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} else {
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// console.log(`[SFTP Upload ${uploadId}] Internal cancel called, but upload state already removed.`);
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}
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}
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}
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