Files
nexus-terminal/doc/custom_html_theme/test.html
T
2025-05-27 13:41:21 +08:00

124 lines
4.4 KiB
HTML

<style>
#matrix-rain-container {
width: 100%; height: 100%; background: #000;
overflow: hidden; position: relative;
}
#matrix-canvas { display: block; position: absolute; top: 0; left: 0; }
</style>
<div id="matrix-rain-container">
<canvas id="matrix-canvas"></canvas>
</div>
<script>
(function() {
const canvas = document.getElementById('matrix-canvas');
const layerElement = canvas.closest('.terminal-custom-html-layer'); // Or document.body if not in that specific env
if (!canvas || !layerElement) {
console.error("Canvas or layerElement not found.");
return;
}
const ctx = canvas.getContext('2d');
let animationFrameId;
const characters = 'アァカサタナハマヤャラワABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
const fontSize = 14;
let columns, drops = [];
// --- Slowdown Configuration ---
const slowdownFactor = 10; // 数字越大,动画越慢 (例如 2 = 半速, 3 = 1/3速度)
const originalAlpha = 0.1; // 原始的背景淡出alpha值
// 计算调整后的alpha值,以保持拖尾视觉效果
// 如果 slowdownFactor 为 1, adjustedAlpha 等于 originalAlpha
// (1 - newAlpha)^slowdownFactor = (1 - originalAlpha)^1
// 1 - newAlpha = (1 - originalAlpha)^(1/slowdownFactor)
// newAlpha = 1 - (1 - originalAlpha)^(1/slowdownFactor)
const adjustedAlpha = slowdownFactor <= 1 ? originalAlpha : 1 - Math.pow(1 - originalAlpha, 1 / slowdownFactor);
let frameCounter = 0; // 用于控制逻辑更新频率的计数器
// --- End Slowdown Configuration ---
function setupDimensionsAndColumns() {
canvas.width = layerElement.offsetWidth;
canvas.height = layerElement.offsetHeight;
columns = Math.floor(canvas.width / fontSize);
drops = [];
for (let x = 0; x < columns; x++) {
drops[x] = 1 + Math.floor(Math.random() * (canvas.height / fontSize));
}
frameCounter = 0; // 重置帧计数器
}
function drawMatrix() {
if (!ctx || canvas.width === 0 || canvas.height === 0) {
animationFrameId = requestAnimationFrame(drawMatrix);
return;
}
// 背景淡出效果:每一帧都执行,使用调整后的alpha值
ctx.fillStyle = `rgba(0, 0, 0, ${adjustedAlpha})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
frameCounter++;
// 只有当帧计数器达到 slowdownFactor 时,才更新雨滴逻辑和绘制字符
if (frameCounter >= slowdownFactor) {
frameCounter = 0; // 重置计数器
ctx.fillStyle = '#0F0'; // 雨滴颜色
ctx.font = fontSize + 'px monospace';
for (let i = 0; i < drops.length; i++) {
const text = characters.charAt(Math.floor(Math.random() * characters.length));
ctx.fillText(text, i * fontSize, drops[i] * fontSize);
// 如果雨滴超出画布底部,并且随机条件满足,则重置雨滴到顶部
if (drops[i] * fontSize > canvas.height && Math.random() > 0.975) {
drops[i] = 0;
}
drops[i]++; // 雨滴下落
}
}
animationFrameId = requestAnimationFrame(drawMatrix);
}
const debounce = (func, delay) => {
let t;
return (...a) => {
clearTimeout(t);
t = setTimeout(() => func.apply(this, a), delay);
};
};
const debouncedReinitialize = debounce(() => {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
}
setupDimensionsAndColumns();
if (columns > 0) {
drawMatrix();
}
}, 250);
// 确保 layerElement 存在才进行监听
if (layerElement) {
const resizeObserver = new ResizeObserver(entries => {
entries.forEach(entry => {
if (entry.target === layerElement) {
debouncedReinitialize();
}
});
});
resizeObserver.observe(layerElement);
} else {
// Fallback if layerElement is not specific, e.g. observe window or body
// window.addEventListener('resize', debouncedReinitialize); // Example fallback
console.warn("layerElement not found for ResizeObserver, resize handling might be limited.");
}
setupDimensionsAndColumns();
if (columns > 0) {
drawMatrix();
}
})();
</script>